What does a monkey trapped in a 5th dimensional time warp sound like? A granular synth of course! In this experiment, I mapped a variety of realtime audio parameters to various ball-monkey impacts. I also created some blend-shapes in Blender (for the 1st time ever) as a way to visualize the change. The 1st version of this prototype actually used conventional sliders to achieve a similar affect but its so much more fun to blast and strafe your way to interesting sounds. Perhaps a more robust version of this could be a semi-legitimate way to design sounds in VR?