Geometrical sound sculptures in the middle of the ocean?! Read More
I started learning a bit of TouchDesigner awhile ago and made these soft floating sound blobs react to the lovely voice of Mree. I synced up a midi track from Ableton Live to the endless array of parameters available in TD. This combination of audio and visual tools seems to hold so many possibilities. So much to learn!
More experiments in VR Music land….this time in a more cheerful setting.
My initial experiments that explore visualizing and playing music in VR. These are also my first efforts to learn programming and 3D art in Unity. Fun stuff!
What does a monkey trapped in a 5th dimensional time warp sound like? A granular synth of course! In this experiment, I mapped a variety of realtime audio parameters to various ball-monkey impacts. I also created some blend-shapes in Blender (for the 1st time ever) as a way to visualize the change. The 1st version of this prototype actually used conventional sliders to achieve a similar affect but its so much more fun to blast and strafe your way to interesting sounds. Perhaps a more robust version of this could be a semi-legitimate way to design sounds in VR?
I recently purchased some really cool live music toys. The Ableton Push 2, Novation Launch Control XL and the Korg KP3 Kaos Pad. The main goal is to remove myself from the laptop so that I can focus on jamming and making music. The problem with point-and-click style production on a laptop is that it’s tedious and totally uninspiring. There are no happy accidents. These innovative new devices feel more like actual instruments than just midi controllers. Read More
In my continuing quest to learn about Cinema 4D, I began playing with animation and physics being controlled by music. There are a nearly infinite number of ways to achieve these audio-visual synchronizations. Unfortunately my computer is just barely strong enough to try out some basic tests. To take this much further, I will need a stronger newer machine. Nonetheless, this was fun and has encouraged me to keep exploring.
My 2nd test with spherical video. This time with a ridiculous fireball! Read More
Made almost entirely of paper sounds I recorded.
Experimenting with the depth camera of the early Kinect Prototype (Natal).
An experiment in musical synchronization in Adobe Flash. Inspired by Animusic Pipe Dreams.
An interactive music and sound demonstration in Wwise.
This accompanied an unreleased playable demo for Microsoft Kinect.
Experimenting with audio-visual feedback for the Kinect.
When food foley finds its groove.
A Stop-Motion Halloween treat.
Prototyping a “Simon-Says vs. Pong” music game idea in Adobe Flash.