UCLA Audio Talk

I spoke to a film class at UCLA about video game audio and general sound manipulation techniques. Good times. It’s quite inspiring to share my weird little world with young creative minds. One funny moment happened after playing a loud crazy sound. The professor from the next classroom knocked and asked if we could please turn it down because his class was taking an exam. NERDS! Glad the audio talk had a bit of rebellious punk rock vibes.


Sorry for the low quality audio. It was an reverberant room and a crappy goPro mic placed too far away. Next time I will place a Zoom recorder closer so it will be more audible.

Sound Cube


Geometrical sound sculptures in the middle of the ocean?!


I was exploring how a more deep interaction could fit inside the previous Float Land. I also like how there is musical predictability from watching the orb movement without the fatiguing repetition of a normal step sequencer. More to explore!


Floating Colors


I started learning a bit of TouchDesigner awhile ago and made these soft floating sound blobs react to the lovely voice of Mree. I synced up a midi track from Ableton Live to the endless array of parameters available in TD. This combination of audio and visual tools seems to hold so many possibilities. So much to learn!


Day for Night and Meow Wolf

Holy crap, the holidays were filled with so much Audio-Visual goodness!  “Day for Night” is a new festival in Houston that showcases the cutting edge in AV artists. So many unique spectacular installations and performances. And I got to see Aphex Twin after almost 20 years of being an avid listener!  He somehow exceeded my expectations.

I also got to visit my buddy Charlie at a unique immersive art space called Meow Wolf in Santa Fe, New Mexico. He collaborated with Dose One on an interactive art room where the live players physically interact with the room to control the music. Also quite inspirational and I am super curious where this leads to next.


These experiences have further inspired me to pursue this peculiar blend of audio/visual/VR/ Art Installation path. Woohoo!


Kite Surfing Brazil VR

Ilha Do Guajiru is a tiny strip of sand and ocean in Northern Brazil with incredible kite-surfing. I wanna go back! I took some time-lapse and 360 footage to capture the feeling. Sadly the Ricoh 360 camera resolution is just not good enough to handle all the lovely chaos.

Grain Monkey


What does a monkey trapped in a 5th dimensional time warp sound like? A granular synth of course! In this experiment, I mapped a variety of realtime audio parameters to various ball-monkey impacts. I also created some blend-shapes in Blender (for the 1st time ever) as a way to visualize the change. The 1st version of this prototype actually used conventional sliders to achieve a similar affect but its so much more fun to blast and strafe your way to interesting sounds. Perhaps a more robust version of this could be a semi-legitimate way to design sounds in VR?

My First Push Jam


I recently purchased some really cool live music toys. The Ableton Push 2, Novation Launch Control XL and the Korg KP3 Kaos Pad. The main goal is to remove myself from the laptop so that I can focus on jamming and making music. The problem with point-and-click style production on a laptop is that it’s tedious and totally uninspiring. There are no happy accidents. These innovative new devices feel more like actual instruments than just midi controllers.

These tools have almost instantly increased the fun factor of making music…but they are also relevant to deciphering interesting ways to design interactive music for games. There is a decent amount of overlap between live electronic performance and a responsive music system for games. They both need to react quickly while still sounding good.

Soooo…I tried hooking up some basic sounds and giving it a whirl. There are some mistakes and weirdness in a few places…but such is the process of learning. More jams to come!



In my continuing quest to learn about Cinema 4D, I began playing with animation and physics being controlled by music. There are a nearly infinite number of ways to achieve these audio-visual synchronizations. Unfortunately my computer is just barely strong enough to try out some basic tests. To take this much further, I will need a stronger newer machine. Nonetheless, this was fun and has encouraged me to keep exploring.